2D Game Development with libGDX
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.
Overview
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.
Syllabus
- Level 1-1: Cross Platform Games
- Level 1-2: Getting Started with LibGDX
- Level 1-3: Drawing
- Level 1-4: Cameras and Viewports
- Level 1-5: Movement
- Level 1-6: User Input
- Level 1-7: Growing Icicles
- Level 1-8: Polishing Icicles
Instructors
- • Peter Heinrich
- • Jeremy Silver
Prerequisites
- 0 prerequisites
- Written and spoken English