2D Game Development with libGDX

2D Game Development with libGDX

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.

Overview

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.

Syllabus

  • Level 1-1: Cross Platform Games
  • Level 1-2: Getting Started with LibGDX
  • Level 1-3: Drawing
  • Level 1-4: Cameras and Viewports
  • Level 1-5: Movement
  • Level 1-6: User Input
  • Level 1-7: Growing Icicles
  • Level 1-8: Polishing Icicles

Instructors

  • • Peter Heinrich
  • • Jeremy Silver

Prerequisites

  • 0 prerequisites
  • Written and spoken English